new Gump | ||
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Prototype | - | |
Purpose | Creates a blank gump with no information, allocating memory | |
Example of Usage | var myGump = new Gump; |
AddButton | ||
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Prototype | void AddButton( topHeight, topLeft, buttonImage, unk1, unk2, unk3 ); | |
Purpose | Adds a button to the gump | |
Other info | I believe that having an unk1 of 1 indicates the gump will close. unk2
should be the button's unique ID, and I *think* that unk3 is the page it
is on. When the button is pressed, onGumpPress event is called, iButton is 0 if the gump has been closed without pressing a button. function onGumpPress( Sock, iButton ) { } | |
Example of Usage |
myGump.AddButton( 13, 290, 5050, 1, 1, 1 ); |
AddText | ||
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Prototype | void AddText( topHeight, topLeft, textColour, text ); | |
Purpose | Adds the text text to the gump represented by gumpHandle at topHeight/topLeft in textColour. | |
Example of Usage | myGump.AddText( 30, 30, 0, "Test text" ); |
AddRadio | ||
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Prototype | void AddRadio( topHeight, topLeft, radioImage, unk1, unk2 ); | |
Purpose | Adds a radio button to the gump. | |
Other info | I believe that unk2 is the radio's ID (does not have to be unique). unk1 is unknown, but I would guess that if it was non 0, it would exit. | |
Example of Usage | myGump.AddRadio( 13, 40, 2151, 0, 2966 ); |
AddPage | ||
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Prototype | void AddPage( pageNum ); | |
Purpose | Adds a new page | |
Other info | Anything on page 0 is shown on ALL pages | |
Example of Usage | myGump.AddPage( 1 ); |
AddPicture | ||
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Prototype | void AddPicture( topHeight, topLeft, tilePic ); | |
Purpose | Adds the image tilePic to the gump at topHeight/topLeft. tilePic is an ITEM ID. | |
Example of Usage | myGump.AddPicture( 5, 111, 0x0EED ); |
AddGump | ||
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Prototype | void AddGump( topHeight, topLeft, gumpImage ); | |
Purpose | Adds a gump on the current gump (ie any image in the gumps part of InsideUO). | |
Example of Usage | myGump.AddGump( 5, 260, 1141 ); |
AddBackground | ||
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Prototype | void AddBackground( topHeight, topLeft, bottomHeight, bottomLeft, backImage ); | |
Purpose | Adds a background (should come REALLY early in gump) of height (bottomHeight - topHeight) and width (bottomLeft - topLeft) as image backImage (gump image like via AddGump). | |
Example of Usage | myGump.AddBackground( 0, 0, 320, 340, 2600 ); |
Send | ||
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Prototype | void Send( targSocket ); | |
Purpose | Sends the gump to targSocket | |
Example of Usage | myGump.send( mySock ); |
AddTextEntry | ||
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Prototype | void AddTextEntry( topHeight, topLeft, unk1, unk2, unk3, unk4, textID, defaultText ); | |
Purpose | It adds a text entry with default text to the gump | |
Other info | I believe that unk1 is the text colour, unk2 is the maximum length of the field. unk3 seems to be 1, unk4 seems to be a counter from 1000 onwards. textID is much like adding text, and it must be consecutive (same as text, in fact they're together, so adding 2 text and a textentry would mean the 2 text are 0 and 1, while the text entry is 2). | |
Example of Usage | myGump.AddTextEntry( 20, 62, 200, 30, 1, 1000, 1, "Default text" ); |
AddCheckbox | ||
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Prototype | void AddCheckbox( topHeight, topLeft, checkImage, unk1, unk2 ); | |
Purpose | Adds a checkbox to the gump | |
Other info | I believe that unk2 is the checkbox's ID | |
Example of Usage | myGump.AddCheckbox( 10, 10, 2706, 0, 1 ); |
NoClose | ||
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Prototype | void NoClose(); | |
Purpose | This gump can't be closed | |
Other info | - | |
Example of Usage | myGump.NoClose(); |
NoMove | ||
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Prototype | void NoMove(); | |
Purpose | This gump can't be moved | |
Other info | - | |
Example of Usage | myGump.NoMove(); |
Free | ||
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Prototype | void Free(); | |
Purpose | Deletes all the memory allocated to the gump | |
Example of Usage | myGump.Free(); |
function onUse( pUser, iUsed ) { var myGump = new Gump; // create a new gump myGump.AddBackground( 0, 0, 300, 300, 2600 ); // add an automic scaled background myGump.AddGump( 100, 130, 0x589 ); // add some gump art myGump.AddGump( 120, 40, 0x157E ); // add some gump art myGump.AddPicture( 20, 40, 0x12D8 ); // add tile art myGump.AddText( 100, 20, 5, "My first gump!" ); // add text myGump.AddButton( 160, 265, 0xF7, 1, 1, 1 ); // add a button myGump.Send( pUser.socket ); // send this gump to client now myGump.Free(); // clear this gump from uox-memory } // this is the event for the button function onGumpPress( pSock, pButton, gumpData ) { if( pButton == 1) // if button whith id 1 is pressed, do: { pUser.SysMessage("Button 1 pressed!"); } } |