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CompareParams(...)
CompareParams( (UniformGrid3D_)arg1, (UniformGrid3D_)arg2) -> bool :
Compare the parameters between two grid object |
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GetGridIndex(...)
GetGridIndex( (UniformGrid3D_)arg1, (int)arg2, (int)arg3, (int)arg4) -> int :
Get the index to the grid point with the three integer indices provided |
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GetGridIndices(...)
GetGridIndices( (UniformGrid3D_)arg1, (int)arg2) -> tuple :
Returns the integer indices of the grid index provided. |
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GetGridPointIndex(...)
GetGridPointIndex( (UniformGrid3D_)arg1, (Point3D)arg2) -> int :
Get the index to the grid point closest to the specified point |
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GetGridPointLoc(...)
GetGridPointLoc( (UniformGrid3D_)arg1, (int)arg2) -> Point3D :
Get the location of the specified grid point |
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GetNumX(...)
GetNumX( (UniformGrid3D_)arg1) -> int :
Get the number of grid points along x-axis |
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GetNumY(...)
GetNumY( (UniformGrid3D_)arg1) -> int :
Get the number of grid points along y-axis |
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GetNumZ(...)
GetNumZ( (UniformGrid3D_)arg1) -> int :
Get the number of grid points along z-axis |
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GetOccupancyVect(...)
GetOccupancyVect( (UniformGrid3D_)arg1) -> DiscreteValueVect :
Get the occupancy vector for the grid |
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GetOffset(...)
GetOffset( (UniformGrid3D_)arg1) -> Point3D :
Get the location of the center of the grid |
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GetSize(...)
GetSize( (UniformGrid3D_)arg1) -> int :
Get the size of the grid (number of grid points) |
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GetSpacing(...)
GetSpacing( (UniformGrid3D_)arg1) -> float :
Get the grid spacing |
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GetVal(...)
GetVal( (UniformGrid3D_)arg1, (int)arg2) -> int :
Get the value at the specified grid point |
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GetValPoint(...)
GetValPoint( (UniformGrid3D_)arg1, (Point3D)arg2) -> int :
Get the value at the closest grid point |
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SetSphereOccupancy(...)
SetSphereOccupancy( (UniformGrid3D_)self, (Point3D)center, (float)radius, (float)stepSize [, (int)maxLayers=-1 [, (bool)ignoreOutOfBound=True]]) -> None :
Set the occupancy on the grid for a sphere or specified radius
and multiple layers around this sphere, with decreasing values of
occupancy |
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SetVal(...)
SetVal( (UniformGrid3D_)arg1, (int)arg2, (int)arg3) -> None :
Set the value at the specified grid point |
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SetValPoint(...)
SetValPoint( (UniformGrid3D_)arg1, (Point3D)arg2, (int)arg3) -> None :
Set the value at grid point closest to the specified point |
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__iadd__(...)
__iadd__( (object)arg1, (UniformGrid3D_)arg2) -> object : |
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__iand__(...)
__iand__( (object)arg1, (UniformGrid3D_)arg2) -> object : |
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__init__(...)
__init__( (object)arg1, (str)arg2) -> None :
pickle constructor |
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__ior__(...)
__ior__( (object)arg1, (UniformGrid3D_)arg2) -> object : |
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__isub__(...)
__isub__( (object)arg1, (UniformGrid3D_)arg2) -> object : |
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Inherited from unreachable.instance :
__new__
Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
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