21 #ifndef ENGINEHANDLER_H_ 22 #define ENGINEHANDLER_H_ 24 #include "AbstractEngine.h" 25 #include "Components/PlayManager/PlayManager.h" 29 #define EngineHandler_change_track_md static_cast<void (EngineHandler::*) (const MetaData& md)>(&EngineHandler::change_track) 44 virtual bool init()
override;
55 void set_equalizer(
int band,
int value);
59 void jump_abs_ms(quint64 ms)
override;
60 void jump_rel_ms(quint64 ms)
override;
61 void jump_rel(
double where)
override;
63 void change_track(
const MetaData&)
override;
64 void change_track(
const QString&)
override;
70 void sl_dur_changed(
const MetaData&);
71 void sl_pos_changed_ms(quint64 ms);
72 void sl_pos_changed_s(quint32 s);
74 void sl_track_finished();
76 void sl_track_ready_changed();
77 void sl_buffer_state_changed(
int progress);
79 void sr_record_button_pressed(
bool);
82 void new_data(
const uchar* data, quint64 n_bytes);
86 void pause()
override;
92 Engine* _cur_engine=
nullptr;
96 Engine* get_engine(EngineName name);
97 void switch_engine(EngineName name);
99 bool configure_connections(
Engine* old_engine,
Engine* new_engine);
PlayState
Current Playing state.
Definition: PlayManager.h:91
Definition: AbstractEngine.h:40
Global handler for current playback state (Singleton)
Definition: PlayManager.h:79
Definition: PlaybackEngine.h:47
The RawSoundReceiver interface.
Definition: RawSoundReceiverInterface.h:32
Definition: EngineHandler.h:36
Definition: ConvertEngine.h:31