The flexibility of the pipeline doesn’t end there, however. Pipelines can “fan-out”, sending data to multiple destinations:
In this case, the fan-out sends the scaled polygon data to two separate MeshInstance nodes. That means that the scene will contain two identical copies of the scaled data.
Note that there is no requirement that you fan-out to a data sink - the pipeline can be arbitrarily complex after the fan-out as-well-as before it:
In this case, the output of the ScalePoints node splits into two separate “branches” of the pipeline, but is further modified by RotatePoints in the second branch. Again, the pipeline could become arbitrarily complex, including further branches and modifiers.